![]() We knew we had no hope of emulating that but we tried anyway, and thanks to Mark's amazing coding skills in Assembler we produced the demo called "Terminal" in 1998 which I am still very proud of working on. MUI 4 added support for alpha blending and support for user defined widget shapes.We all had (and still have) huge respect for the Amiga demo groups who produced and continue to produce amazing demos for Amiga even today. The MagicWB companion to MUI made use of this extended palette to provide more attractive icons to replace the dated Workbench defaults. MUI extended Workbench's four-colour palette with four additional colours, allowing smoother gradients with less noticeable dithering. There is also modern interfaces based on XML, Feelin. There is in development a GTK MUI wrapper and it will allow the porting of various GTK based software. The most widely used is MUI (adopted into AROS, MorphOS and in most Amiga programs), the other one is ReAction which was adopted in AmigaOS 3.5. Aladdin4D - 3D rendering/animation applicationĬurrently there are two main widget toolkits in the Amiga world, which are competing with each other.Some notable applications that use MUI as a widget toolkit include: It is also possible to embed other BOOPSI based GUI toolkit objects inside a MUI application. This example code creates a small MUI application with the text "Hello World!" displayed on it. Complete MUI application #include #include // Sample application: ApplicationObject, SubWindow, WindowObject, WindowContents, VGroup, Child, TextObject, MUIA_Text_Contents, "Hello World!", End, End, End, End There are over 50 built-in MUI classes today and various third-party MUI classes. This makes it very easy to build UI which adapts well to tiny and large displays as well. It can also automatically switch into smaller font or hide UI elements if there is not enough space on screen to display window with full contents. By default all UI elements are resizable and change their size to match window size. In traditional Intuition-based UI coding programmer had to calculate placement of gadgets relative to font and border sizes. Unlike on other GUI toolkits developer does not determine exact coordinates for UI objects but only their relative placement to each other using object groups. In MUI application the programmer only defines logical structure of the GUI and the layout is determined on run time depending on user configuration. UI development is done at source-code level without the aid of GUI builders. ![]() Starting from MUI 3.9 an unrestricted version is integrated with MorphOS, but a shareware key is still required to activate all user configuration options in AmigaOS.
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